Thursday, October 4, 2012

Spotlight On: In Company Intermediate, Unit 2- Making Contacts (pages 8 & 9)


This is a 1.5 hour sample lesson that could be used to begin unit 2- Making Contacts.

Screen time: 25 mins
Supplementary materials:  25 mins
Bookwork: 40 mins

Materials needed: Activity sheets and business profiles printed for the role-play activity, internet connection

The Lesson:

Warmer (10 mins): Business Hangman from Business English

Introduce the Topic (10 mins): Class discussion
  1. Read the quote on the top of page 8- Ask students what they think it means, why it's funny and if they agree.
  2. Ask students about their personal experience with conferences- Have they ever been to one? When and Where? What were the best and worse parts?
Bookwork (15 mins): Exercises 1-5 on page 8
  1. Work through the exercises, elicit feedback or encourage discussion in pairs as appropriate.
Role-Play (25 mins): Introducing Your Business from Lanternfish
  1. Tell students that they are being sent to a conference. On the plane ride, they'll sit next to different people and introduce themselves and their business.
  2. Print enough activity sheets for each student and one copy of the business profiles to cut and pass out.
  3. Give each student a business profile, they should read and ask questions before the activity begins.
  4. Students role-play meeting new people and introducing their business.
  5. Variation: If your students are already in business, have them fill out their own, true business profile
Bookwork (15 mins): Conference Venues activities 1-4, pages 8-9
  1. Listen and complete exercises as explained, correct answers as a class.
  2. Students discuss in small groups which venue they'd prefer to attend.
Game (15 mins): Geography Spin the Wheel Game from ESL Games World
  1. If they're going to be going to conferences and doing business on the world stage, your students will need some basic geography knowledge. Divide the class into 2-4 teams and assign a color.
  2. Teams can "buzz in" by raising their hand, or a sheet of paper with their team color.
  3. Play until class is over, most points wins!

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